Tracks
Find the right level, then pick a track.
Start with your child's age to find their level. Then choose what they build: websites and apps, games, math projects, or security tools.
Builder pathway
From curious beginner to confident maker.
Six levels, each matched to an age range — so you always know which one fits your child. Each is tied to real projects, reflection, presentation, and portfolio evidence.
Explorer
Ages 7-8Students discover how code, math, AI, design, and logic connect to the real world — building the math and problem-solving foundation everything after this stage relies on.
Creator
Ages 9-10Students build small working projects, apply math to solve real problems, and learn how to explain their ideas clearly.
Builder
Ages 11-12Students turn skills into real apps, games, websites, and launch-ready artifacts.
Innovator
Ages 13-14Students solve problems, present outcomes, and improve from feedback.
Mentor
Ages 15-16Advanced students support others, reflect deeply, and showcase mastery.
Pathfinder
Ages 17-18High schoolers pick a career-focused track, build a real, live project and a portfolio, and practice for real interviews.
Pick a track
21 tracks, so every kid finds their thing.
Each track fits an age range and ends in a final real-life project.
Core
Ages 7-16Web pages, apps and problem-solving with HTML, CSS and JavaScript.
Math
Ages 7-18Math taught by building: shape hunts, budget planners, data stories.
Game Design
Ages 9-12Build real browser games: movement, scoring, levels and high scores.
Cybersecurity
Ages 13-18Think like a defender: passwords, safe input, threat models, audits.
Creative Coding
Ages 7-8Animation, sound and interactive art for the youngest builders.
Career Tracks
Ages 17-18Web development, data and AI, cybersecurity, and career readiness.
Next
See what a lesson actually looks like.