Tracks

Find the right level, then pick a track.

Start with your child's age to find their level. Then choose what they build: websites and apps, games, math projects, or security tools.

Builder pathway

From curious beginner to confident maker.

Six levels, each matched to an age range — so you always know which one fits your child. Each is tied to real projects, reflection, presentation, and portfolio evidence.

1

Explorer

Ages 7-8

Students discover how code, math, AI, design, and logic connect to the real world — building the math and problem-solving foundation everything after this stage relies on.

Curiosity
2

Creator

Ages 9-10

Students build small working projects, apply math to solve real problems, and learn how to explain their ideas clearly.

Practice
3

Builder

Ages 11-12

Students turn skills into real apps, games, websites, and launch-ready artifacts.

Portfolio
4

Innovator

Ages 13-14

Students solve problems, present outcomes, and improve from feedback.

Launch
5

Mentor

Ages 15-16

Advanced students support others, reflect deeply, and showcase mastery.

Leadership
6

Pathfinder

Ages 17-18

High schoolers pick a career-focused track, build a real, live project and a portfolio, and practice for real interviews.

Career-ready

Pick a track

21 tracks, so every kid finds their thing.

Each track fits an age range and ends in a final real-life project.

Core

Ages 7-16

Web pages, apps and problem-solving with HTML, CSS and JavaScript.

Math

Ages 7-18

Math taught by building: shape hunts, budget planners, data stories.

Game Design

Ages 9-12

Build real browser games: movement, scoring, levels and high scores.

Cybersecurity

Ages 13-18

Think like a defender: passwords, safe input, threat models, audits.

Creative Coding

Ages 7-8

Animation, sound and interactive art for the youngest builders.

Career Tracks

Ages 17-18

Web development, data and AI, cybersecurity, and career readiness.

Next

See what a lesson actually looks like.